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Oggetto:

PLAYFUL DESIGN FOR CULTURAL HERITAGE (with multisciplinary lab creativity for tourism)

Oggetto:

PLAYFUL DESIGN FOR CULTURAL HERITAGE (with multisciplinary lab creativity for tourism)

Oggetto:

Academic year 2022/2023

Course ID
STS0438
Teacher
Riccardo Fassone (Course owner)
Degree course
Cultural Heritage and Creativity for tourism and territorial development
Year
1st year, 2nd year
Teaching period
First semester
Type
Affine or integrative
Credits/Recognition
8
Course disciplinary sector (SSD)
L-ART/06 - cinema, photography and television
Delivery
Mixed
Language
English
Attendance
Optional
Type of examination
Oral
Oggetto:

Sommario del corso

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Course objectives

The course aims at familiarizing students with the key concepts of game design (both analogue and digital), and their application in the context of tourism, cultural and heritage promotion. 

 

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Results of learning outcomes

After taking the course, students will be able to imagine, design, and prototype a playful experience aimed at touristic, heritage, or cultural promotion. Students will also be familiar with the main concepts of game design and game analysis and will be able to discuss a wealth of relevant case studies. 

KNOWLEDGE AND UNDERSTANDING
Students will be familiar with key texts in game design and analysis.

APPLYING KNOWLEDGE AND UNDERSTANDING
Students will be able to undertake a design project from concept to prototype. 

INDEPENDENT JUDGEMENT
Students will be able to judge and assess the strengths and weaknesses of their and others' work. 

COMMUNICATION SKILLS
Students will be able to present and defend their work. 

LEARNING SKILLS
Students will be able to integrate new knowledge into the existing framework provided by the course. 

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Program

The course will be held over 12 weeks, with 4-hour classes per week. 

Each meeting will consist of a theoretical introduction, during which the class will discuss that week's reading assignment, and two-hours of lab-time during which the class, divided into group, will work on their project. 

 

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Course delivery

The course will be provided face-to-face in attendance. 

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Learning assessment methods

The teacher will evaluate the student's participation during group activities, their engagement with the assigned texts, and will offer an assessment of the group project's strengths and weaknesses. 

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Support activities

Twelve of the forty-eight hours will be spent with a professional working in the field of game design, who will offer insight on the profession, design tools, and assessment of the students' WIPs. 

Suggested readings and bibliography

Oggetto:

A reading assignment will be defined each week. Reading this material is considered mandatory in order to be able to successfully complete the course. 



Enroll
  • Open
    Enrollment opening date
    01/09/2022 at 08:00
    Enrollment closing date
    30/06/2023 at 20:00
    Oggetto:
    Last update: 27/06/2022 13:48

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